Cryptologic & Cybersecurity Game Kiosks ~ A Fun & Interactive Way to Learn at the NCM!
Over the years, NiSus has been an invaluable sponsor in helping the Foundation to provide fun, educational, and interactive code & cipher kiosks for the Museum. You can reach more about those early kiosks and see photos of them below.
Now in 2021, we are excited to announce that the development of a new cybersecurity themed gaming kiosk is underway!
Supported by a grant from the Arundel Community Development Services, Inc., the NCF is teaming with Anne Arundel Community College to sponsor a three-student intern team to develop, design, construct, and deliver an operational cybersecurity themed gaming Kiosk for the National Cryptologic Museum. This project will teach the interns project management and leverage their cybersecurity, networking, digital forensics, and computer science knowledge. The target audience is K-12 with a focus on middle school.
As of July 2021, the team of interns has made great progress and we look forward to the finished product!
As of June 2017, NiSus Technologies has designed and installed a new cryptologic game kiosk for the National Cryptologic Museum. This new kiosk is a great addition to the original game kiosks that have been enjoyed by visitors for years. Learn about the original games below.
The games on the new kiosk are exceptional and will be enjoyed by visitors of all ages. The age ranges for the Navajo games vary. For the Scramble!: ages 5+; for Pathfinder: ages 6+; for the Navajo Code Cards and Navajo Word Circuit: ages 9+. The kiosk will be available in the main hallway of the Museum.
Are YOU up for the challenge? Come in and give the new kiosk a try!
Original Game Kiosks
When the National Cyptologic Museum (NCM) requested assistance from the National Cryptologic Foundation (then NCMF) in developing a kiosk and cryptologic oriented software games for young adults, the NCF took on the challenge. After some investigation, the NCF met with NiSus Technologies, a Fort Meade small business engaged with support to the Intelligence Community. NiSus President Joe Sperber knew just the group to help develop games of a cryptologic nature based on some guidance from NCM staffer Jennifer Wilcox.
NiSus provided contact with an associated company, Benxing Entertainment, which specialized in web-based games for young adults. Benxing President Tom Phillips accepted the challenge at no-cost and provided two new generation games designed for the kiosks at the NCM. The entire effort was a collaboration in that the NCM provided the objective of the cryptologic nature of the games, Benxing provided the software games, NiSus provided the integration of the software and hardware at no cost, and the NCF provided the kiosks.
The two games,"Cipher Express" and "Cryptogram" introduce players, young and old, to the basic concepts of cryptology. "Cipher Express" allows players to try different methods of encryption using a futuristic train. "Cryptogram" allows the player to decipher a variety of different quotes. The games also give parents an opportunity to interact with younger children as they work together on the breaking the ciphers. Both games have been well received, particularly by teenagers who like testing their skills using a form of technology familiar to them.