Cryptologic Game Kiosks ~ A Fun & Interactive Way to Experience Cryptology at the NCM!
As of June 2017, NiSus Technologies has designed and installed a new cryptologic game kiosk for the National Cryptologic Museum. This new kiosk is a great addition to the original game kiosks that have been enjoyed by visitors for years. Learn about the original games below.
The games on the new kiosk are exceptional and will be enjoyed by visitors of all ages. The age ranges for the Navajo games vary. For the Scramble!: ages 5+; for Pathfinder: ages 6+; for the Navajo Code Cards and Navajo Word Circuit: ages 9+. The kiosk will be available in the main hallway of the Museum.
Are YOU up for the challenge? Come in and give the new kiosk a try!
Original Game Kiosks
When the National Cyptologic Museum (NCM) requested assistance from the National Cryptologic Museum Foundation (NCMF) in developing a kiosk and cryptologic oriented software games for young adults, the NCMF took on the challenge. After some investigation, the NCMF met with NiSus Technologies, a Fort Meade small business engaged with support to the Intelligence Community. NiSus President Joe Sperber knew just the group to help develop games of a cryptologic nature based on some guidance from NCM staffer Jennifer Wilcox.
NiSus provided contact with an associated company, Benxing Entertainment, which specialized in web-based games for young adults. Benxing President Tom Phillips accepted the challenge at no-cost and provided two new generation games designed for the kiosks at the NCM. The entire effort was a collaboration in that the NCM provided the objective of the cryptologic nature of the games, Benxing provided the software games, NiSus provided the integration of the software and hardware at no cost, and the NCMF provided the kiosks.
The two games,"Cipher Express" and "Cryptogram" introduce players, young and old, to the basic concepts of cryptology. "Cipher Express" allows players to try different methods of encryption using a futuristic train. "Cryptogram" allows the player to decipher a variety of different quotes. The games also give parents an opportunity to interact with younger children as they work together on the breaking the ciphers. Both games have been well received, particularly by teenagers who like testing their skills using a form of technology familiar to them.